Now, I've never read a user manual for a piece of software. Ever. And I bet that's true for my students as well. Normally I just figure it our as I go along (or maybe watch a video explainer). But once in a while I discover either a faster or more efficient way of doing something (a "hack"), or I find out there is some way to do things I thought were not possible (a "cheat code").
So I started to think that the chapters in the text could be framed in terms we use to describe how we deal with the software and hardware of our computing devices. Here is a list of the terms I came up with and the topics/chapter titles from an Intro text:
Some aspects of your brain’s operating system
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Attention and memory
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More
about your brain’s user interface
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Consciousness
and sleep
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Mods
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Hypnosis, meditation, drugs
|
Troubleshooting
|
Abnormal
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Known bugs
|
Abnormal
|
Software and hardware
fixes
|
Treatment
|
Counseling Center and meditation
|
|
FAQs
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What is psychology/science
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WWDC2019
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Evolutionaryand cultural psyc
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Inside Neuron Valley
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Scientific method
|
Beta testing
|
Ethics
|
Hardware
|
Brain and neuron
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Developers and users
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Nature/nurture
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Input
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S & P
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Big data
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Classical
conditioning
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Adaptive programming
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Operant conditioning
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Storage
errors
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Memory
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Programming languages
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Thought, schemas, problem solving
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CPU types and clock speed
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Intelligence
|
Brain1.0
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Child development
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Legacy systems
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Adult development
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More mods
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Emotion
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Upgrades and a cheat code
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Motivation and sex
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Social media
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Social psyc
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PC vs. MAC vs. LINUX
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Psychodynamic, humanistic, trait
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Settings
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Personality
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I plan to explain the connection between the terms I chose and the ideas from class during the brief wrap-up I do at the end of each class.
Please let me know if you think there are more appropriate computer/software terms than the ones I chose.
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